![]() ![]() It's really exciting to know that it is only a matter of time before it becomes completely viable to use real-time rendering techniques in every area of production and thereby removing the requirement for a production-only version. V-Ray RT has been around for quite a while now and it has been adopted in varying degrees by different artists and studios. In this article, we'll take a look at V-Ray RT in V-Ray 3.0 to see how we can make the most of it. It's important to note that, as graphics cards become even more powerful, it is becoming increasingly viable to render ‘production' quality visuals using this technique. ![]() Obviously the more complex the light and materials the longer this will take to become acceptable, but it's fantastic for test renders where you want to get an idea of light levels, or light direction, or how your camera angles look. Hit render and your image will become increasingly ‘complete' in front of your eyes. V-Ray 3.0 offers us two primary options for real-time rendering: V-Ray RT and Progressive. Paul Hatton takes a look at V-Ray RT and reveals how to make the most of it for test renders and improved efficiency V-Ray 3.0 packs a punch with its real-time rendering capabilities. We'll use aspects of this scene to look at the various new V-Ray 3.0 features. ![]() This will be our scene for the whole of this series of tutorials. ![]()
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